![]() When fighting inside its lair, a beholder can invoke the ambient magic to take lair actions. A beholder encountered in its lair has a challenge rating of 14 (11,500 XP). A beholder judges its own worth by its acquisitions, and it never willingly parts with its treasures.Ī beholder’s central lair is typically a large, spacious cavern with high ceilings, where it can attack without fear of closing to melee range. It festoons its chambers with trophies from the battles it has won, including petrified adventurers standing frozen in their horrifying final moments, pieces of other beholders, and magic items wrested from powerful foes. When intruders do break in, the height of its open ceilings allows a beholder to float up and harry foes on the floor.Īs alien as their creator, the rooms in a beholder’s lair reflect the creature’s arrogance. Such an environment allows a beholder to move freely, even as it prevents intruders from easily creeping about. A beholder’s lair is carved out by its disintegration eye ray, emphasizing vertical passages connecting chambers stacked on top of each other. An eye tyrant sometimes carves out a domain within or under a major city, commanding networks of agents that operate on their master’s behalf.īecause they refuse to share territory with others, most beholders withdraw to frigid hills, abandoned ruins, and deep caverns to scheme. Rather than live in isolation, the aptly named eye tyrants enslave those other creatures, founding and controlling vast empires. ![]() Some beholders manage to channel their xenophobic tendencies into a terrible despotism. Even slight differences of coloration in hide can turn two beholders into lifelong enemies. ![]() Some have eyestalks that writhe like tentacles, while others’ stalks bear crustacean-like joints. Some beholders are protected by overlapping chitinous plates. Beholders vary greatly in their physical forms, making conflict between them inevitable. Each beholder believes its form to be ideal, and that any deviation from that form is a flaw in the racial purity of its kind. The disdain a beholder has for other creatures extends to other beholders. Beholders always suspect others of plotting against them, even when no other creatures are around. Beholders are convinced that other creatures resent them for their brilliance and magical power, even as they dismiss those lesser creatures as crude and disgusting. When a beholder sleeps, it closes its central eye but leaves its smaller eyes open and alert.Įnemies abound, or so every beholder believes. Aggressive, hateful, and greedy, these aberrations dismiss all other creatures as lesser beings, toying with them or destroying them as they choose.Ī beholder’s spheroid body levitates at all times, and its great bulging eye sits above a wide, toothy maw, while the smaller eyestalks that crown its body twist and turn to keep its foes in sight. Please wait for approval from our customer service team before sending back any merchandise.One glance at a beholder is enough to assess its foul and otherworldly nature. If you feel this applies to a card you have purchased, email within 3 days of delivery to resolve the issue via exchange or refund. The only exception to this policy is if you have received a card in a condition inconsistent with the guidelines of our Grading Policy. If you need help finding the contact information for the manufacturer, you may call or email Sword and Board and we will be happy to assist you.ĭue to the fluidity of the collectible gaming market, we are unable to accept returns on singles, including Magic: The Gathering and Star Wars Destiny. If a sealed product contains missing or damaged parts, you will have to contact the manufacturer to correct the problem. The restocking fee is waived if store credit is elected as the refund method. All returns are subject to a 15% restocking fee. Sword and Board does not cover shipping costs on returns. Sword and Board will accept returns on all unopened products within 2 weeks of delivery. Please email for approval before sending back merchandise.
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